Monday, February 9, 2026

Tree? I am no tree! I am a Twig

Some of my girlfriend's favourite characters from The Lord of the Rings are Treebeard and the Ents, alongside Merry and Pippin. To this end, last year I bought her the plastic Treebeard model, and this year we're going a step beyond and attending a doubles tournament where she can finally let loose with a Fangorn list.

She's beaten me once in a test game where her Ents hurled the Grey Company like confetti so I'll be more than happy to have her on my side. 

With 400pts for each player, Treebeard alone won't be enough, and in my usual fashion I didn't want to just field two of the official Ent model or one of the named Ents as an unnamed one (let alone take the hit to my wallet). Followers of my Instagram will have seen the progress updates, but instead, I picked up some fallen sticks from a local park, dried them out in the oven and set about with the superglue towards building a vaguely humanoid shape.

The is simply twigs, and I used bark that chipped off to cover joins and bulk out certain sections.

A spare Treebeard hand worked for one limb, but for other I found grape stems worked really well when grouped together properly.

The only non-natural components besides the plastic hand is then the face, which I didn't fancy trying to whittle or piece together, and elected instead for a bit of greenstuffing work.

And so, the final result. He stands a touch taller than Treebeard, so I think it's fitting to be an Oak Ent with the extra bulk taking the form of an extra wound.

I'm really happy with how this came out, and hopefully it will look even better once we getting the painting and flocking done (that's down to my girlfriend).

Next time, I'll be going from the perhaps epitome of life in the form of tree shepherds, to something much more undead. Until then, check out my Instagram and I'll catch you next time.







Sunday, February 1, 2026

The 2025 Round Up and steps for 2026

 Without a doubt, 2025 has been the biggest year of MESBG for me. Finally taking the plunge and entering the competitive scene was the main catalyst, attending six events across the year, a number of friendly games, a doubles tournament and a battle companies campaign. This all necessarily led to the painting and assembling of hundreds of miniatures, expanding my collection from a small Rohan force and a smattering of random other models  to me being able to field some 20 lists easily.

It's been a hell of year, so let's get into it.

  

The Tournaments

I joined the GBHL via Board in Brum's A Ranger Caught off his Guard event (see here) with my beloved Riders of Theoden. For my first event it was a hell of an experience, and the locals were so lovely that it became my local club despite being a little out of my way. If you get a chance to attend the club for an event, I'd recommend it heartily.

I attended 3 more events here across the year, and whilst my skills never got me above the lower half of the field, I was not without wins or otherwise close and educational losses. Every event continued to be great fun and taught me a lot. I'll be hoping to focus in on a couple of lists, as I never ran the same list twice over the year, but the point was experience and I certainly gained a bunch of that.

I unfortunately only did one other event roundup post in the year, despite best intentions, but here is what I ran:

 - Nobody Tosses a Dwarf: Defenders of Helm's Deep
 - It Comes in Pints: Army of Carn Dum
 - A Burnt Hand Teaches Best: Army of Edoras
 - Great Deeds of War: Defenders of the Pelennor 
 - Always Follow Your Nose: Army of the Great Eye

With 2026 looming, I've joined one of BiB's Teams, Brumdabad and intend to improve on my 600-ish rank in the league whilst still aiming to have fun. I'm planning to run Grey Company and Army of Carn Dum again and finally a Doubles List pairing Riders of Eomer and Fangorn in a bit of a "What If?" situation. It kinda means that I'm tossing out the list focus rule, but that can come later.


The Models 

One stat I'm quite proud of is painting up some 185 models this year, leagues above what I've ever done before and more than likely literally doubling my entire life's output. With 25 more assembled and in various stages of partially painted, that's 210 total.

The Army of the Great Eye (Bandit not included)

This output has really helped me to hone my painting and sculpting skills as an awful lot of those 200 models have also been converted in one way of another as I refuse to ever field the same sculpt twice.

The majority of this painting has gone into the various lists I've used above, and several more besides that I've yet to bring to the tabletop. It's nice to have a solid core of troops and heroes that I can expand on.


Defenders of the Pelennor - Easily scaled up with many Rohirrim


2026 so far

January has been a slow start, but I think that's more than ok. I kicked off with painting up my Breaking of the Fellowship Legolas so he could join my Grey Company list. I coupled this with a display board I'm incredibly proud of; a rendering of the Stone of Erech and a couple of objective markers. I experimented on this one with some tea-leaf flocking. My girlfriend has built up a fair collection of various teas, which really helped to vary the textures. I think it worked out fairly well.

The Grey Company at the Stone of Erech

Of course, a finished army and a display board means one thing! Tournament time!

A Pull of the Old Toby is a fantastic 500pt tournament at Board in Brum that includes the special flair of giving each list a free Gimli who's smoked too much pipeweed. This is represented by giving him a reduced stat-line and special rules similar to Thrain the Broken. Each scenario also gave adjustments to VPs based around Gimli either surviving or sitting on objectives.

The Grey Company really did amazing work, and considering I'm an advocate for buffing the Rangers (slightly) I was surprised by how well they performed. In some cases they were even carrying Aragorn's dead weight (he had a few fits of triple 1's or 2's). Gimli, possibly predictably, did little of anything and often got killed, whilst Legolas did Legolas things.

I was paired up against, in order; Khazad-Dum (Loss), Defenders of the Pelennor built as Return of the King (Win), Buhrdur's Horde (Win) and Radagast's Alliance (Win). 3-1 for the day is by far my best performance at any event to date and netted me a solid 7th place. A great day for one of my favourite factions.

I'll likely be taking them again to A Ranger caught off of his Guard to see it wasn't just a lightning in a bottle moment.

What's Next

Aside from the above, I've booked in to play at a Doubles event with my girlfriend in April and a teams event in June. For the former we'll be running a Riders of Eomer and Fangorn alliance to represent a kind-of "What if" scenario of the Ents joining the slaughter of Ugluk's scouts. (Possible lists below). It'll be fantastic to have her there with me for that event, as she's been nothing but fully supportive of my hobby, and is involved enough to own her own army of Ents and play games with me at home. She could win a little less though...

On the hobby side of things my plan at the moment is to increase my options for existing lists. With many of them already having a solid core of troops, it will be good to add the more elite or support pieces. I'm starting this off with some Westfold Redshields (not the most competitive option, but a good way to fill in some spare points and re-rolls never hurt) and a Shade and some spectres for my Angmar forces, as at the moment I mostly just have Orcs and a few Carn Dum men to follow the Witch King into battle, and Angmar is a faction that needs it's ghosties.

Halbarad is on the wishlist also, when I can source him. I want the older sculpt though, as I really don't like the newer version from GW.

A Siege Bow for my Mordor forces is on the to-do list. Aside from that I really need to get my Fell Beast and Morannon Drummer painted up. The Spectres will be useful should I want to run Minas Morgul.

The last thing on the list is the WIP custom Ent for my girlfriend, made from 100% real trees!

It's should be a good year for creativity, but that's all for now. Thanks for reading.


If you want to follow my hobby progress, Instagram is always the best shout where I can be found at @Manic.Hobbying, but I'd be remiss not to include some of my favourites here.



 

 


Friday, August 29, 2025

Alpha Strikes in MESBG

 DISCLAIMER

I don't (do not) actually want alpha strike abilities or army rules in MESBG. It could make a fun tournament or scenario gimmick, but otherwise I don't think it fits well for the game. Even the example ability that does exist isn't explicitly an alpha strike, it's just best used as one, and I think that there needs to be some changes made to it for this reason.

With that out of the way, welcome once again to ManicHobbying where I am once again "what-iffing" rules for our beloved game. This particular posts comes from me fridge-logicing what was initially a response email to Harry (Entmoot Podcast) regarding people's thoughts on Army of the White Hand. One of the standout abilities that makes this army one of the top lists in the game right now (at least according to complaints) is Saruman's ability to call down a 2" radius S6 Lightning Strike anywhere on the table. At the beginning of the edition I believe this caught many people out, especially when deploying in formation. 

I myself fell afoul of it early on. Thanks to Maelstrom deployment and tightly spaced terrain, my Riders of Eomer saw their banner and 3 other riders get blasted away or at least dehorsed, thoroughly neutering the list early on (this was 400 points in a Doubles format). Now, there's more mind for people spacing out deployment to prevent multiple casualties, but the lightning can still pick off a key piece such as a banner or hero's mount, or even just be saved until turn two to hope for the enemy to group up or even keep them spaced out of fear,

To be clear also, I don't necessarily want to see this ability removed. It is somewhat fun to recreate in some fashion Saruman's attack on the Fellowship, and I'm at a loss on how to satisfactorily tweak it. At the same time, it's not outright game-winning and Army of the White Hand has more than a few useful tools. Between one of the best casters in the game, Grima, Crebain, good troop variety and some useful supporting heroes, it really is the combination of all of them that makes it such a successful list. 


Alpha Strikes

Moving on from the White Hand specifically, I got to thinking about bringing other armies up in power via similar abilities. More tools for the toolbox could really level the playing field on other lists and shake up the meta a little. The first one that game to mind was Army of Gothmog:

Release the prisoners
Fires a shot as if there was a catapult firing with the severed heads upgrade. This does not replace the shot of an existing catapult in the army list, and is assumed to come from off of the table. Courage tests can be taken as normal, with all bonuses and abilities applying. 

This one is to simple parallel the opening shot of the Siege of Minas Tirith. Nice and simple, it forces a Courage test in a small area. It is also eminently counterable with various Courage boosting abilities

Give them a Volley

3" Radius, all take a S2 hit. 

Defenders of Helm's Deep. Another simple one to parallel the movie scenes, and even simpler in ruling. Despite the wider radius it's a very toned down variant of Saruman's lightning. An argument could be made for two radii, one at S2 and one at S3.

Birdcalls

3" Radius, all take a S2 hit.

Garrison of Ithilien. Yes it's exactly the same as DoHD, and simply there to represent the Ranger's ambush tactics. The same ability, but for different flavourful reasons.

I won't list more than the above, but this ability could be extended to Rangers of Mirkwood, Lothlorien, and Azog's Hunters. For the Elf lists, you would naturally boost the strength to 3. In a similar vein, should The Grey Company, Return of the King or Road to Helm's Deep lists contain Legolas, he gets a free shot at the start of the game. For the Evil side, another variant is a shot from a Hasharin in the Umbar list.

The horns of the Rohirrim lifted up in music

Intelligence test in nearest enemy models, 3" radius. For each test that is failed, Theoden's player may move the enemy model up to half of its move rate, moving away from Theoden as directly as possible.

This ability is for Riders of Theoden, and perhaps could also be used in Army of Edoras, Fields of Celebrant and Ride Out. The inspiration is from the line in Return of the King, coupled with the Orcs reaction in the movies where they stumbled back at the onset of the Rohirrim's charge. The rule structure is simply Spectre's ability with the direction tweaked.

The Cry of the Nazgul

Choose an area within the opponent's deployment zone with a 3" radius. All models within this zone must take a Courage test or go prone. Cavalry models must test for both mount and rider. Normal bonuses or ability effects apply.

Both Black Riders and Wraiths on Wings. A potentially fun alternative to a normal courage test is to make those that fail simply go prone rather than fully run away, with only mounts then fleeing should the check be failed. This ability would then be about disruption rather than outright removing models.

It was around this point I realised that these abilities essentially boiled down to two effects: do damage, or force courage/intelligence checks. The damage, radius and result could differ, but otherwise it just one or the other. Rather than continue to write out a bunch of rules for every army, I think it's easier to just list a few others. It'd be up to TOs or houserulers to actually work out the details.

I did have one more thought, but I'm unsure on the impact of it; a movement ability. This could take the form of a free move (for a single warband) or a free heroic march. Movement is fairly key to MESBG, so this might be a tough one to balance. Cavalry forces for example would find this extremely powerful for gaining ground. As an example, I have this one for Paths of the Druadan:
One with the forest

Ghan-Buri-Ghan's warband may make a free heroic march in the first turn. This does not affect their ability to shoot that turn.
I have no doubt that in the lists that would make the most sense for a movement ability, it would in turn become perhaps overly powerful. Ugluk's Scouts come to mind. But then neither Uruk Scouting list is consistently in the top tables to my knowledge, and that's rather the point of this.

A small warning, many lists won't have anything unique, and it'd probably be better that several lists just don't have a alpha strike ability at all. Not every list has every tool after all, and some just don't need them. When I list it out, the number of suitable lists is quite small, just 28/95 lists (and good lord there are 95 lists!). Of course, I could be missing a few ideas, let me know!

Good
Arathorn's Stand - See Give them a volley#
Army of Dale - None
Army of Edoras - Horns of the Rohirrim
Army of Erebor - None
Army of Lake-town - None
Army of Thror - None
Arnor - None
Assault on Ravenhill - None
Atop the Wall - Free Trebuchet shot?
Battle of Bywater - None
BotFA - None
Battle of Fornost - None
Battle of Greenfields - None
Beornings - None
Breaking of the Fellowship - S3 version of Give them a volley! if Haldir is present.
Defenders of Erebor - None
Defenders of Helm's Deep - Give them a volley!
Defenders of the Hornburg - None
Defenders of the Pelennor - None
The Eagles - None
Erebor & Dale - None
Erebor Reclaimed - Movement ability (represents Thorin's charge, so specific to his warband)
Expedition to the East - None
Fangorn - None
The Fellowship - None
The Fiefdoms (Nothing to do with this blogpost, just give them back their synergies)
Fields of Celebrant - Horns of the Rohirrim
Fords of Isen - None
Garrison of Dale - None
Garrison of Ithilien - Birdcalls
The Grey Company - Legolas shot
The Grief of Eomer - None
Halls of Thranduil - None
The Iron Hills - None
Kingdom of Khazad-Dum - None
Kingdom of Rohan - None
The Last Alliance - None
Lindon - None
Lothlorien - S3 Give them a volley
Men of the West - None
Minas Tirith - None
Numenor - None
Paths of the Druadan - One with the forest.
Radagast's Alliance - None
Rangers of Mirkwood - Birdcalls
Realms of Men - None
Reclamation of Moria - None
Reclamation of Osgiliath - None
Return of the King - Legolas Shot
Ride Out - Horn
Riders of Eomer - None
Riders of Theoden - Horns of the Rohirrim
Rivendell - Free Bruinen
Road to Helm's Deep - Legolas Shot
Road to Rivendell - None
The Shire - None
Survivors of Lake-town - None
Thorin's Company - None
The White Council - None

Evil
Army of Carn Dum - None
Army of Dunland - None
Army of Gothmog - Release the prisoners!
Army of Gundabad - Free Tremor to represent worms?
Army of the White Hand - Already exists.
Assault Upon Helm's Deep - None
Assault on Lothlorien - None
Azog's Hunters - Birdcalls
Barad-Dur - None
Besiegers of the Hornburg - None
The Black Gate - None
The Black Riders - Cry of the Nazgul
Buhrdur's Horde - None
Cirith Ungol - Perhaps add a single web marker as per Spider Queen list
Corsair Fleets - Ballista shot
Depths of Moria - None
Desolator of the North - None
Dragons of the North - None
The Easterlings - None
Far Harad - None
Fell Beings of Mirkwood - None
Goblin-Town - None
Grand Army of the South - None
Harad - None
Host of the Dragon Emperor - None
Host of the Witch King - None
Legions of Mordor - None
Lurtz's Scouts - Free March for single warband
Minas Morgul - None
Moria - None
Muster of Isengard - Literally give Saruman the same abilities.
Pits of Dol Guldur - None
Ravagers of the Shire - None
Rise of the Necromancer - None
The Serpent Horde - None
Shadows of Angmar - None
Sharkey's Rogues - None
The Spider Queen's Brood - None
The Three Trolls - None
Ugluk's Scouts - Free March for Single Warband.
Umbar - Blowpipe shot per Hasharin
Usurpers of Edoras - None
Variags of Khand - None
Wolf Pack of Angmar - None
Wolves of Isengard - None
Wraiths on Wings - Cry of the Nazgul

Maybe I shouldn't have written absolutely list out...

I'd love to hear your ideas on this, and what you would do to elevate lists and introduce more variety to the top lists. For those armies where "alpha strikes" don't thematically fit, what would you do instead? If inspiration strikes I'll come back to this in another post.

Until next time.