The next tournament I'm attending will be a four-man teams event, with the players needing to divide up a War of the Ring era Good army, an WotR Evil army, a Hobbit-era Good army and an Evil Hobbit-era army. I can currently only field WotR lists, so after a bit of discussion I was nominated to run the WotR Good Army. I deliberated for while with various lists, considering Defenders of the Pelennor and Realms of Men primarily, alongside Grey Company which I've done well with earlier in the year.
Despite struggling somewhat in the meta, I can't avoid running Rohan, but I am very aware of the faction's weaknesses. This namely being average Defence and below-average Fight value, coupled with limited boosts to damage boost outside occasional list bonuses. They aren't bottom tier by any stretch, but they have been left a little behind in the meta.
Allies are the solution for some of this, and Rohan does have many options in its available lists. I've tried Gondorian support a few times via Pelennor and Realms of Men, and they work well, but thinking about potential lists I may have to face I figured I would go with Rohan's most elite allies; the Elves of Lorien.
Can't go wrong with some Elven firepower
Defenders of Helm's Deep is of course the movie-canon depiction of the battles of Helm's Deep, allowing you to field an alliance of Rohan infantry, armoured Galadhrim and the Three Hunters. It's a damn shame it doesn't retain cavalry, but obviously that would not make sense. What it does do is partially address the list of Rohan weaknesses I mentioned earlier:
- Elves cover the Fight Value issue superbly. F5 outfights most enemy troops and even threatens a good number of heroes. With Elven Blades also, it tips ties in my favour.
- Whilst not a major boost as it does tie with Throwing Spears, Elf Bows are Str 3 to threaten odd numbered Defences more, and do so at a greater range. Elven Swords are also hand-and-a-half allowing for +1 to wound if needed.
- Elves with shields alongside Royal Guard can be D6, to give the battleline that important defensive boost.
Finally, I do like a list with some decent shooting, and DoHD does offer a good amount between the combination of Elf Bows, Rohan Bows and Throwing Spears, plus Legolas, Haldir, Aldor and King's Huntsmen as hero options. It would be a bit of a trap to lean too heavily into shooting with this list I think, but I ignoring it would be equally silly.
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So let's break down the options the list gives before we build our final list for the event:
Heroes
Heroes of Legend
Theoden, King of Rohan
Theoden is the list's only "tax" and must be your leader. At 80pts base with the option for a shield (bringing him to D7), that's a fairly low cost start, and for the price you get a fairly normal mid-level hero profile with March and Strike. The former is nice in an all-infantry list, but Strike is likely more of a last-resort option and Theoden is going to be more comfortable chopping through infantry.
His special rules do elevate him somewhat, Herugrim is a fantastic piece of wargear that auto-wins tied combats rather than going to a roll-off, giving some weight to Heroic Strike. It's important to note that the auto-win is tied to Theoden's personal Fight Value, he can't simply support Aragorn to win at F7 fights, but it is useful nonetheless. Theoden also comes with a 12" Stand Fast paired with his 5+ Courage. Should the army break, he also gives Courage re-rolls within 6" once the army is Broken. This is fantastic for keeping your models in the field, and incentivises keeping Theoden alive to the late game. Not always easy as he does only have 2 Wounds and a single Fate point.
Finally, he confers a Banner re-roll to Haldir if he is within 6", whilst also allowing him to auto-pass Courage tests and re-roll failed To-Wound rolls when making Strikes. More on this when we get to Haldir.
All-in-all, you may be missing Snowmane, but Theoden is a solid support for the list. Keep him safe at the back of the battle-line and manage his fights carefully.
Heroes of Valour
Aragorn (Strider)
We all know how Aragorn works by now. At 165pts he's the most expensive model in the list, but for that cost you're getting one of the most combat-capable characters in the game thanks to his suite of Heroics, F7, free Might points, and hand-and-a-half sword. This incarnation has no wargear options, but comes with Armour by default, bringing him up to a much safer D6.
Free Heroic Marches and Moves are fantastic for the army's mobility throughout the entire game, long outlasting the equivalent from Captains. I also quite rate Heroic Accuracy after playing Grey Company, allowing me better chances at picking-off banners or threatening heroes in the early game. There's also the option to call it to affect Throwing Spears as well, which could be an interesting play.
Oh, and he boosts Haldir in the exact same way Theoden does.
If you've got the points and your meta revolves around similar heroes, he's well worth considering.
Perhaps the absolute best option for leading the charge
Gimli, Son of Gloin
The future Lord of the Glittering Caves is much in the same guise as he is in any other list. 100pts gets you a solid roadblock of a hero, F6, 2-3 attacks with the option of two-handing, Strike and Strength on offence with D8, 2 wounds and 3 Fate should things go south. He's not going to flashy, but I'd argue he's going to be a solid addition to the list, and a worthwhile consideration if you just can't squeeze in Aragorn.
Unfortunately, like those other lists, he's in competition with Legolas and the elf certainly is the flashier option. Useful if you can afford both, as it'll make sure you can almost always get that +1 To Wound bonus for Gimli, but otherwise he's got stiff competition.
Haldir, Galadhrim Captain
Haldir feels almost like an auto-include in the list to me, despite being most obviously yet another piece of competition for Legolas. At 85pts base (optional Elven Cloak) this saves nearly fifteen points in comparison, and whilst you do lose a lot of the ranged threat, Haldir still gets two shots a turn, still has Sharpshooter and still has 3 Might.
All that said, Haldir does fit a different niche better with the Army Rules allowing Haldir to treat both Theoden and Aragorn as a 6" banner that grants him Fearless and re-roll all failed wounds. This turns him into a reliable combat piece in my opinion, F6 with Strike and an Elven Hand-and-a-half weapon makes for a valuable second beater hero to back up Aragorn.
He's going to potentially take less wounds than Legolas would in the same role thanks to being D6 over Leggy's D4/D5 though he does only have a single Fate. Finally, he brings his Final Blow special rule, granting a free S4 hit on every opponent in the combat should he die, all of which can be affected with Might if needs be.
Legolas Greenleaf
An incredibly popular profile this edition, Legolas possibly needs less introduction than even Aragorn does. You're bringing this 100pt Elf (5pts each for Armour or Elven Cloak) if you want to be an absolute menace at range. There's very little in the game that isn't threatened by this guy's shooting, even if you manage to pin him down in combat. He's arguably even more powerful in this list as well, as now he has a 30" range as well.
If you manage to squeeze him in alongside Gimli and you can get the dwarf's kill count up, there's also the chance for a +1 to Wound on those shots as well, effectively making them Strength 5!
Legolas is going to be a huge consideration in every build of this list, often the first option. He's far from invincible of course, but considering he's likely going to have the support of plenty of other archers, your opponent is going to have a hard time advancing on you intact.
Heroes of Fortitude
Captain of Rohan
The lowly Captain of Rohan isn't without merit. 45pts is incredibly cheap for getting some extra Might into the list, and Might that frees up needing to have Theoden use his on Marches. You can also bump 10 points to boost this guy to D7, making for a decent anchor in your battleline that's not going to go down too easily, even if that F4 is a bit dicey.
They might best on a budget, but don't overlook them entirely.
Galadhrim Captain
Perhaps a straight upgrade to Rohan equivalent, 70pts gets you all the same stuff but packaged in with F6, Elven Weapons and Woodland Creature. They can also bring an Elf Bow if you really want it.
That said, you're probably best just finding the points to bring Haldir instead, who is essentially an "Uber-Captain" and offers so much more.
Gamling, Captain of Rohan
If Haldir is a straight upgrade to Galadhrim Captains, Gamling is the same for Rohan Captains. If fully kitted out, you do lose a point of Defence, but in exchange you get F5, Bodyguard, Heroic Defence and the ability to lead Royal Guard. Gamling is an easy alternative if you were considering a Captain, but the main reason to consider would be the Royal Standard of Rohan.
40pts for a 6" banner in your all-infantry list is going to be a powerful purchase, especially when some of your battleline is going to be F5 Elves. For that alone it might be worth the cost over bringing both a regular Captain and a Warrior with Banner (76-86pts versus Gamling's 95pts) or simply two Warriors with Banners (62pts). The standard of course does bring the extra bonus of allowing Rohan heroes to ignore Might spent on a roll of a 6. In this list that's at minimum Gamling and Theoden who are going to be likely candidates for calling Marches and Moves consistently.
It's certainly less powerful than it is in purer-Rohan lists, but a consideration nonetheless as Gamling will always be easier to keep alive than a Rohan Warrior.
Minor Heroes
King's Huntsman
Only one option here, and it's from Legacies. Much of what I said in my Army of Edoras review will remain true here too, but if he has a niche there, it's infinitely less in Defenders of Helm's Deep. Here you've got competition from Haldir, Legolas and Galadhrim Captains. Even Aldor (more on him in a moment) is potentially a better choice, and for half the cost.
For his special rules, only failing In-the-Ways on a 1, and with the potential to regain his two Might points if he kills the right thing is still something unique, but I'd be surprised to see him fielded in anything that isn't 1000pts plus, or if you absolutely insists on packing in as much shooting as possible and already have the two Elf Heroes.
Independent Heroes
Aldor, Rohan Archer
Aldor is one of those Ranger of the North style profiles. For 20pts your essentiallly get a Warrior of Rohan with Bow, boosted with a single point each of Might, Will and Fate. And I think that's perfect for representing minor characters sometimes!
Unlike his Warrior counterparts, Aldor does only have a 5+ Shoot value but he makes up for it with some special rules. Unsteady Nerves means he will always shoot first, even before Heroic Shoot. The potential to kill someone who is themselves calling Heroic Shoot is hilarious, even if it is incredibly unlikely to happen. He also has Lucky Shot that means he must re-roll failed To-Hit and To-Wound rolls when shooting. Even with his low shoot value and Str 2 bow, he's suddenly much more reliable, especially with a Might point to potentially flip a crucial roll.
Aldor is well worth taking in my humble opinion, if only for the whimsy.
Haleth, Son of Hama
The final hero on the list, Haleth represents the young boy Aragorn speaks to on the steps of Helm's Deep before the battle. He is not quite the powerhouse of his name-counterpart in the War of the Rohirrim however, instead being a support hero. Much like Aldor, he's a boosted warrior, though for the 30pts instead, which gets him an 2 Wounds and 2 Fate. He also goes up to 2 Attacks if Aragorn is within 6".
Should he be in combat, he also boosts the Fight Value of all Rohan Infantry and Aragorn by one if they're within 6". F8 Aragorn, F5 Royal Guard and Captains, F6 Theoden and Gamling. Even the Rohan Warriors are pulling their weight much better at F4. It's certainly a powerful boost, but not without downsides. First, Haleth is Fearful with 6+ Courage, so may not even make it into combat.
Second, he's an F3 warrior with D4. He might not die to a stray arrow, but he will fall quite easily if not protected. You'll want him near Aragorn for the mutual boosts, which will help as he can either join Aragorn's combat or be rescued via Heroic Combat. I'd still probably assign a Royal Guard or an Elf to babysit him though.
I've personally found him tough to squeeze into my lists, so I'm not sure how worth his points he really is, but there's certainly space for him, even if it's just flavour.
Warriors
To support your Heroes, you have Rohan Royal Guard, Warriors of Rohan and Galadhrim Warriors.
Warriors of Rohan are going to be your mainstay, and you can horde out quite nicely with them. They suffer with F3 and D4/5, plus the limit to Throwing Spears, but remain reliable skirmish infantry. I'd personally get as many Throwing Spears as you can here, an infantry horde will appreciate the support and the option to sit back 8" and pepper your opponent with S3 shots is great option. Don't overlook the Bows either, even though you have Elves, Rohan archers are cheap and can still put on the pressure at up to 30".
Rohan Royal Guard are limited to either Theoden or Gamling's warbands, but that still means you could bring up to 30 of them in the list. They do feel overcosted here however, especially with the Galadhrim, but aren't without merit. They're your only option for Bodyguard, which does have value and are still F4 D6 heavy infantry (with a potential for F5). Just a couple of these guys accompanying Theoden is probably not the worst idea, though it may be best to leave the spears to the standard warriors.
Finally Galadhrim warriors. They're limited to being only 33% of your lists, so you have to be discerning on what wargear you want to bring with them. An Elf with a shield is cheaper than a Royal Guard and fights better, so whilst the temptation is going to be to max out on Elf Bows, sprinkling a few with Shields, Spears, both or neither across your battleline is going to do wonders for your ability to grind out the opponent. Take a mix and you won't be sorry.
Final Round Up
Pros:
- Good mix of Heroes
- Flexible troops.
- Lots of synergy and auric bonuses.
- Access to the Three Hunters.
- Access to F5 troops.
- Good access to March.
- Great Ranged potential.
Cons:
- Heroes compete a little for roles.
- Theoden isn't the strongest general.
- Troops limited to S3 (only elves get to two-hand).
- Royal Guard are overpriced.
- Battleline is hurt by throwing weapon limitations.
- No magic or magic resistance (except Aragorn).
- No cavalry/fast movers.
So, onto my Tournament list. The event is running at 650pts so I think I can fit at least three heroes into the lists.
Theoden is a given, so it's just a matter of his support. I've gone for a small battleline of Royal Guard supported by Elves with Spear and Shield, giving me high Fight, high Courage, decent defence and Bodyguard. With a banner in support and two skirmish triangles of Rohan Throwing Spears, this should be able to block out a spot and harass an enemy into coming to me.
Next up is Haldir. I mentioned above I feel he is almost an auto-take for his bonuses, so here is. Legolas was considered, but I think I'll have enough shooting and want the hero support for Theoden. Haldir will bring along a trio of Elf archers, who will be shielded in turn by a few Rohan Warriors with shields. I don't expect this warband to be too static, with Haldir and the Rohirrim at least running off to support the combat up-close if I don't need his bow shots. The Elven archers are the prime candidates for objective capture, as they can move freely through woods and still shoot where needed, but it never hurts to have three more F5 combatants if the situation calls for it.
Finally, I'm bringing Aragorn. I seem to be too often faced with the likes of Beorn, Durin and Elessar, so having my own big combat piece seems like a smart move. The fact that his free Might can be freely upping my mobility or directing a cheeky Heroic Accuracy to pick of something important is the cherry on top. Having a second boost aura for Haldir seemed like a good plan too.
Aragorn will be bringing along two more elves with shields, some more Rohirrim with Throwing Spears, and a trio of Rohan archers. His warband can both bolster the battleline and also offer ranged and skirmishing support nicely.
Of course, I couldn't just leave it there. With the 20 points freed up from taking Haldir over Legolas, I reckon I had space for a bit of whimsy in the list in the form of Aldor. He'll fit nicely into Theoden's warband ensuring I have bows in all three and an extra body to help keep the King safe (even if it's a Fearful one).
I'm quite happy with this list. I have tried to take as many Throwing Spears as possible as they offer so much flexibility, and also spread Galadhrim around into each warband to ensure that F5 is available. The list has a solid enough battleline when brought together (11 warriors long if needed, not counting heroes), and Aragorn and Haldir can offer the punch it needs. 9 Bow shots (5 being elven) and 9 throwing spears is a respectable amount of shooting as well, and should hopefully be enough to soften up the enemy. I could've gotten more bows, but that feels like a trap in some ways.
33 models also seems like a decent number considering I've got Aragorn and a good number of elite troops taking up a chunk of points, and the list has some good Courage bonuses for keeping it in the lists should things go wrong. It pretty much nails the "five models per 100 points" guidance you hear sometimes, over by a half model.
The overall plan with this list is to get Theoden's warband anchored somewhere defensible and let the bow and spears force the opponent forwards. Haldir can support Theoden and leave Aragorn to hunt down whatever needs killing/fetching/sitting on. With extended Stand Fast and Courage Bonuses, the bow-armed Elves can be safely spread to rear objectives where they can still threaten the opponent with bow fire.
My weakpoint really is Theoden, as he's not the strongest General in the game, especially on foot. It will really depend on what the scenario is for how he fares. Thankfully as well, I know only Game 1 has a chance of facing Grima, as that will be against an LotR-era Evil army. The other games will be against the respective Hobbit lists and an LotR Good list.
Really, I expect any fight to be a grind, and it will just be case of whether or not the early shooting can give me an advantage. I'm hoping my lessons from playing Grey Company will apply here in kind, with patient manoeuvring and focused shooting carrying the day. Hopefully I can get some test games in before the end of June.
Thank you for your time once again. If you like what I do here, you can also follow my hobby progress via Instagram, where I can be found at @Manic.Hobbying. In any case, just your support being here is greatly appreciated, and I hope to see you again.