Showing posts with label Haldir. Show all posts
Showing posts with label Haldir. Show all posts

Wednesday, July 8, 2026

You Haven't Got Any Friends Tournament Recap

Yeah... I'm more than a little late on this one. You Haven't Got Any Friends was run back on the 27th of June, but this blogpost languished in my drafts for at least a week. Life can be busy you know, children to raise, terrain to paint, sleep to be slept. 

As we all bake in the repeating heatwaves that is 2026's British Summertime, let's step back just over a week, to a GBHL Teams Event in Brum.

You can check out my list here, at the end of my review of the Defenders of Helm's Deep. 

Game 1 - Vs Assault on Helm's Deep in Breakthrough

 

Having seen the teams and their lists ahead of time, this was the matchup I wanted, purely for the theme of it. My other options essentially boiled down to various flavours of goblin, or Shadows of Angmar. Fate served us well and I was granted the chance to fight many, many Berserkers. 

I went in confident. Berserkers are dangerous, but I could match them with Elves in combat and I vastly outshot the single crossbow-uruk. Uruk Captains could be dangerous also, but my own heroes outclassed them nicely. Of course, this confidence may have been my downfall.

With a mind for the objectives, I deployed decently far forwards, but split my warbands around two buildings, with Theoden in the centre and Aragorn and Haldir on the flanks. The Uruks deployed in a long line right at the front of their deployment zone and charged forwards, right at Theoden. Shooting knocked a couple off, with Aldor notably wounding one of the Captains with his first shot, paying for his points nicely and securing near-instant VPs.

I brought Aragorn around to the flank with his archers to target the back ranks, and this was answered with the Uruks staying just out of his charge range. This space they gave him was smart, completely zoning Aragorn out of the fight. Worse still, I intended to answer with a Heroic March to move him and his warband into range, but completely forgot to call it and lost a turn to the mistake.

There's not much else to note from here. Both armies ground each other down in combat, whilst I sent my Rohan Archers up the left flank to at least secure that objective. The Uruk Captains waited patiently whilst the Berserkers chopped through my troops, eventually jumping on and slaying Theoden and my banner.

Perhaps I needed Gandalf to arrive with reinforcements! The final score was 4-13 in favour of my opponent, but it was well fought and Cameron was great to play against.

Game 2 - Vs Thranduil's Halls in Hold Ground

 

Deploying first, I got Theoden down in the Southern corner, and with a bit of Might on Haldir, managed to deploy my full list in one large group, moving the full distance forward. In response, Legolas arrived directly in front of me on the Eastern board edge, just out of charge range. Thranduil would arrive on the 2nd turn, and after some deliberation, my opponent James Paterson chose to squeeze him in behind my list, perhaps in an attempt to pincer me. 

I'd given away priority this turn, so rather than engage directly, I shuffled most of my army westwards, setting up a new frontline with a building to anchor my northern flank, and using the southern flank to try and mob the end of the Mirkwood lines, avoiding Thranduil for now.  Aldor yet again does work on the cavalry, dehorsing a knight. 

The next turns basically amount to the main parts of each list fighting each other, whilst our archers tried to find shots at each other, myself targeting the cavalry and Legolas especially. I believe I did manage to remove a Fate or two from the prince, and eventually dehorsed or killed the cavalry.  On the combat front, Aragorn was unable to get at Thranduil, the Elf King carving through my troops with Heroic Combats. Even with both Theoden and later Haldir chopping towards him, James keeps  bodies in the way as I am just unable to grind through the elven heavy armour. 

Bogged down in combat, I'm unable to move towards the objective in the centre, as it is covered by Legolas and the Mirkwood archers, despite my attempts to creep around and shoot them down. Eventually, the game ends 3-13 to James. 

I think the mistake here was trying too hard to win the fight rather than the go for the objective. When I initially reformed my line, the smarter move should've been to leave a screening force and have Aragorn march the majority of my list to the objective. Rather than trying to pin down Thranduil, I would've been able to focus (if only briefly) on the less combat-oriented elements of Legolas' warband. 

That's my tunnel-vision again!


Game 3 - Pits of Dol Guldur in Destroy the Supplies

 

After lunch we got the inter-team face-off, with me being matched against fellow Brumdabad member Rik Jones. He'd brought an interesting all-mounted Pits force, and this ended up being the best game of the day, which was actually saying something. 

With me being massively outsped, I decided to deploy back, bunching around the central and left objectives. I left the right open on purpose, mainly just to avoid spreading out my force to much. The game starts with some top-tier shooting, de-warging several Orcs. Aldor yet again scores his points back by wounding the Captain, which is followed up with Haldir removing his Fate in the following turn.

With some luck, I get the first charge and push forward around a small ruin which does well to keep limit the wargs a little. Even with me taking the initiative, the mass dice from charging Hunter Orcs drops a fair number of my warriors, quickly levelling out the shooting damage. Rik naturally gets my rightmost supply, despite the token warriors I sent to dissuade this. In the melee, I have to focus to keep Theoden and my banner safe from Azog. 

On the front line, Aragorn kills the Captain and tries to start Heroic Combatting towards Azog, but he's just not quite dealing enough wounds, and there are more than enough Orcs and Wargs to keep getting in the way. I keep my archery focused on the left flank, trying to clear out the Orcs there so I can sneak warriors forwards to claim a supply, but I fall short on that goal.

In the centre, with enough of my troops dead, Rik steals priority with the Surprise Attack army rule and with a bit of clever movement, pounces on Theoden. I'm largely walled out of my efforts to save the king, and he is struck down in a single turn. The game ends to quartering, though I don't recall which force now!

We have to recheck the points once or twice due to a miscount (I didn't read the rules right!), but in the end the game comes down to an incredibly close 8-7 to myself. A great game against Rik, I hope we get a chance to play again as it was a real gentleman's game.


Game 4 - Vs Men of the West in Conquest of Champions

 
List was built prior to the recent FAQ, when Gwaihir was 150pts

I'd been dreading facing Men of the West, being one of the premier meta lists in the game right now. The list had a nice mix of Rohan and Gondor warriors, and even a Captain of Minas Tirith. Henri was at his first event, but was a great lad to play against and I hope he enjoyed the game and day as much as I did. 

Perhaps naively, we both selected our respective Aragorn as our champion. I get first move and target some warriors with Aragorn, electing to feed Elessar just one of mine. Mindful of Gwaihir getting Theoden or my banner, I set up to shield them, so the big bird simply jumps on that shielding force.

Terrain and deployment doesn't leave much space for shooting even with Haldir being deployed in the rear half, ridding me of one of my list's strengths. Instead I move my archers to try and find flank shots. 

Another grinding melee, with my army basically trapped between the actual men of the west and Gwaihir. The Eagle chomps through a ton of my models, hurling several Aragorn's way. I get lucky there on the wounds, with even one of the hurled warriors surviving against the odds. In the centre, both Aragorn kill a single model each before clashing for most of the game. Henri brings my Aragorn to a single wound first, but I'm able to return the favour soon after. 

We both manage to break each other's force around this point either, despite my struggle to kill Minas Tirith Warriors. Eventually, I get lucky and kill Elessar with Haldir, only for Gwaihir to kill Aragorn in the exact same turn. We play a bit longer, grinding against each other and Theoden eventually goes down before I can quarter him as he is able to shield to keep the game going. We eventually call the draw as one of Henri's teammates points out that neither of us can score any more points.

I'm not sure how I could've played this differently. Perhaps with the winning priority, a full retreat may have been the option, trying to draw out Gwaihir so he could be dealt with separately whilst I harassed the rest of the force with bow fire. Always easy to get focused on the combat, especially as I needed kills on Aragorn, and dealing with Elessar's Might stores was a priority too.

4-4


The End of the Day

As the dust settled, and the heat was finally peaking in the event hall, my team, Brumdabad 2, sat at 5th place overall. Considering the competition, that's really not bad and the four of us had done decently. What's more despite ending in 10th, the other half of the wider GBHL team, who had competed under There And Back Again: A Dwarf's Tale, had picked up best theme for their fantastic set up that involved Balin in two separate eras with dedicated foes for each. Rik, who I'd faced in the third round picked up Best Army for the day as well. 

A great showing for the lads all round!

I'm also nominating Aldor as my MVP for the day. Despite his low shoot value and Str 2 bow, his re-rolls made him incredibly consistent. He more than paid for himself every game and I would heartily recommend his inclusion in every list for Defenders. 

As it stands, my next event will be another teams one, this time BLANK, an 800 points GBHL90. I'll be taking Army of the White Hand to this one, which if that sounds a bit meta-chasy, just know I'm intending to bring a number of Dunlending Warriors, Vrasku and only four Crebain. 

That said, recent conversations plus a recent episode of Entmoot as me eyeing up the Grey Company again, and so whilst I don't yet know how many more events I will be able to attend this year, I'm almost 100% locked in on taking them every single time, just to see if I can get them to podium. So wish me luck, I may need it!

Wednesday, May 21, 2025

A Tournament Journey Part 3: Nobody Tosses a Dwarf After-Report

If you've seen Part 2 already, then you'll be aware that I took the Defenders of Helm's Deep to a four game, 624pt tournament this past Sunday. Over in sunny Walsall, at Board in Brum, who are a great bunch and very welcoming. Like the previous event I attended, I figured I breakdown the games of the day, and see what lessons I could learn from each one, in an effort to improve my skills as a player.

Take a look at Part 2 again if you want to see my list.

 
Custom Event Dice

Game 1 - Assassination

The first game brought back a scenario from the previous version; Assasination. Theoretically, I had a decent chance here with Aragorn and Haldir, providing I could protect Theoden well enough.

My opponent was Thomas, who was fresh of a tournament win just the day before with his Buhrdur's Horde list.

Buhrdur
 - Hill Troll
 - Orc Warrior: Banner
 - 6x Orc Warriors: Shield
 - 6x Orc Warriors: Spear

Warg Chieftain
 - 2 Wild Wargs

Warg Chieftain
 - 2 Wild Wargs
 - 4 Orc Warriors: Orc Bow

Orc Captain
 - 5 Orc Warriors: Shield
 - 5 Orc Warriors: Spear

I chose my target as the Orc Captain, and in an attempt to be tricksy, set Haldir as my assassin. I believe Thomas' assassin and target was one of his Warg Chieftains and Theoden respectively.

Playing across a lovely rocky board with a Weathertop-style ruin on one side, the battlelines split down the middle either side of a rocky outcropping. Aragorn went left, at the largest group of Orcs, whilst Theoden led his shieldwall right, and Haldir sat in the middle with his archers. With Buhrdur waiting in ambush, Thomas kept most of his force hidden from my elven bowmen until the lines clashed, with his own Orc archers claiming Amon Sul and using it's pillars to hide and shoot down at Theoden's warband. I sent an elf to attack them, but he had a long climb ahead, only to die to Wargs near the end of the game.

When the lines clashed, disaster came in the form of the two Warg Chieftains chomping through most of the Royal Guard in one turn. This led me to panic and send Haldir off to fight alongside Theoden, on the complete opposite side of the rock from his target. For his part, the Orc Captain stayed hidden amongst the rabble and simply targetted warriors, whilst Aragorn got bogged down in kind. This did draw Buhrdur over to that side of the fight, giving Aragorn time to chop through a bunch of warriors, even using Heroic Strength with his free Might to get a couple of extra kills, but it was ultimately in vain as I wasn't able to even break the horde.

Theoden got chomped by the Wargs, and Haldir went down to Buhrdur. Haldir's death blow did at least wound the troll chief, giving me a sole VP for the game. Some concern that Buhrdur was a target for Aragorn to kill kept the two from fighting, but the game ended with him as the sole survivor.

I made many mistakes in this game. Fear of Buhrdur's Ambush led me to rush into combat in an attempt to kill as much as I could early, especially with his force hiding from being shot. This same fear also led to me ignoring the objective and sending Haldir the wrong way, though I'm sure this would've drawn the trolls over into a messier fight. Differences in deployment may have helped to secure me better shots early on to trim the horde and fight from an entrenched position. At the end of the day, it's a difficult one to say what I could've done better against a skilled opponent,

Final Result: 1VPs to 19VPs


Game 2 - Reconnoitre

This game featured a much more magical opponent, and something quite scary for my Rohirrim; Man-hating Morannon's and Blades of the Dead. Liam was a great opponent with his Minas Morgul, and both of us suffered with some unlucky rolls here and there.

The Witch King of Angmar: Fell Beast, Morgul Blade
 - Mordor Troll: War Drum
 - 6x Morannon Orc: Shield
 - 5x Mordor Orc Warrior: Spear
 - Mordor Orc Warrior: Two-Handed Weapon
 - Mordor Orc Warrior: Banner
 - Spectre

Ringwraith: Horse
 - 3x Mordor Orc Warrior: Shield
 - 4x Mordor Orc Warrior: Spear
 - 2x Mordor Orc Warrior: Two-Handed Weapon

 

Attempting to learn a lesson from last game, I tried to set up firing lines with the elves again, trying to keep it in mind to target the mounts of the two Wraiths. Once again I was thwarted my terrain, with a large central building blocking sight for much of the game. Aragorn raced forwards to try and catch the Ringwraith, as Theoden was running late with most of the battleline and Haldir's boys spread out to try and get a shot wherever they could. With my force being all on foot, I didn't think much towards escaping myself, just trying to stop Liam and kill the Witch King.

Luck was on my side for much of the game as magic either failed or was resisted, including that of the Spectre trying to pull my spear-supporting warriors away. I managed to catch the Witch King in combat and kill his mount, though Fate saved him from dying to Aragorn.

The other Ringwraith made a run for it, and eventually Haldir was able to put an arrow into his mount thanks to Sharpshooter, but he was still able to get off the board next turn to net VPs.

Whilst Aragorn, Theoden and a number of Royal Guard were distracted by the Witch King, my warriors fell quickly to the Orcs thanks to their Hatred boosts and ignoring Armour, so I yet again found my force breaking.

Post-game it's clear that I spent more time trying to kill the Fell Beast than simply trying to kill the Witch King, for which I had plenty of dice to push through his Fate. Haldir was also out of the fight in trying to hunt the other Ringwraith, which may have slowed me down. With archery failing, I did start moving elves towards the other board-edge on a long flanking run, but they were several turns short. It feels like yet another game where my archery just wasn't in play, wasting a good chunk of my army, though with this scenario it may have played in my favour as it slowed his advance and allowed me to take the fight in the centre of the board, despite the Troll's War Drum giving him a speed advantage. Unfortunately, it was simply another loss, though a closer one.

Final Result: 0VPs to 8VPs.

 
Game 3 - ???

The third game brought back another older scenario, this time against Thomas' (a different Thomas) Lothlorien. Thomas was having a poor day of it and struggling with the nuances of the new version of Lothlorien, so we vowed to simply try and have fun with it.

Galadriel, Lady of Lothlorien: Mirror of Galadriel
 - Galadhrim Warrior: Banner
 - 5x Galadhrim Warrior: Lorien Guard, Shield, Elven Spear
 - 5x Galadhrim Warrior: Lorien Guard, Sheild

Celeborn, Lord of Lothlorien
 - 7x Lothlorien Warrior: Elf Bow

Haldir, Galadhrim Captain: Elven Cloak, Elf Bow, Heavy Armour
 - 4x Galadhrim Warrior: Elven Spear


I deployed Theoden first in my Side A corner, then placed Aragorn on the opposite side before placing Haldir alongside Theoden. I reasoned that Aragorn was most able to hold his own and the bigger contingent would draw more focus. Thomas deployed the Lord and Lady together with thier battleline, and his own Haldir in the opposite corner.

Ignoring the objectives early on, I ran Theoden's shieldwall at the Elven one, Haldir's group shooting past them to thin out the elven battleline. Aragorn's group ran towards the objectives initially, using the terrain to hide from Elven archery as my previous opponents had done. They eventually made it into combat with the Lothlorien bowmen and were able to wipe them out, despite Aragorn trying to lose with a triple one roll. Haldir later took out the survivors as they tried to take the objectives.

Aragorn himself went over to join the combat against the Lord and Lady and their entourage. Whilst I'd managed to thin their numbers with bowfire, I lost a number of the initial combats, and Celeborn's +1 to wound aura helped the Lorien Guard to level the numbers. Haldir and Theoden spent a good few turns transfixed, Haldir himself being a statue for going on 4-5 turns. The King eventually made his way into combat with Galadriel however, and with heroic moves, I managed to take initiative with Aragorn slaying the banner bearer, then fighting alongside Theoden to kill Galadriel.

At this point I had once again broken, and an unlucky roll saw Theoden flee the field the turn after Galadriel fell, with no Will left to boost it. The game lasted a few rounds past the potential ending point due to dice rolls, but it did end with more of the objectives in Lothlorien's hands than Rohan's.

A fantastic game that was fun for both of us.

Final Result - 7VPs to 13VPs


Game 4 - Domination

The final game of the day was against Sean's Army of Carn Dum. I'd heard this army was in the room earlier in the day, on account of it fielding no less that three Hill Trolls. As I'm looking to build a Carn Dum army myself, it would be fun to see how it plays. Sean later went on to win best painted for the day, and it was a truly nicely looking army.

Aldrac, Warlord of Carn Dum
 - 2x Hill Troll
 - 10x Carn Dum Warrior: Spear
 - Carn Dum Warrior: Banner

Fraecht, Vassal of the Witch King
 - 6x Angmar Orc Warriors: Shield
 - 3x Angmar Orc Warriors: Bow
 - Hill Troll

2x Warg Riders (unsure on warband and equipment, looks like his submitted list missed them off).



With objectives at play and having ignored them in the previous game, I pushed forward quickly to engage, but did leave a firing lane open enough for Haldir's group to shoot two wounds off of one of his trolls. On the left flank, Aragorn's two archers shot down a Warg and it's Rider whilst walking forwards to shoot the other. On a turn with priority, I elected to charge in rather than allow him to get the +1FV. This may not have been the right choice, as backing up into spear range and shooting for another turn may have finished off the troll and netted me a warrior kill or two.

Aragorn got stuck into the Orcs and eventually took down the left-flank troll, his archers taking down the second Warg Rider in combat. Haldir left behind a lone elf on an objective and ran forwards to support combat. Finally, Theoden engaged the men of Carn Dum, hiding amongst the Royal Guard to try and avoid Aldrac and the third troll.

Unfortunately, Aldrac's free Heroic Combats did allow him to get at the King of Rohan and killed him in single combat with 3 wounds. Haldir struggled for a number of turns to take the centre-trolls final wound, almost dying before Aragorn ran over to lend a hand. Whilst I kept calling Moves as needed to avoid the F4 and keep fights for my basic warriors at least tied, I yet again found my army ground down into being Broken and eventually Quartered, ending the game.

What worked for me was the two Galadhrim managing to clear and take an objective in his deployment zone, whilst also shooting his sole warrior off of another. He had managed to get an objective on my side and had the majority on the centre objective, but the game ended in a draw with both armies being broken and both leaders being either dead or wounded, as Aragorn had put a wound on the Warlord towards the end.

Another fun game and it was fun to see the strengths of Carn Dum in play. The Hill Trolls are certainly scary and only really Aragorn and archery was able to deal with them. Likewise Aldrac hits hard and is a big threat on his own. Fraecht I did not see perform all too much, and I don't recall any of his Incantations doing much, though Sean did activate them.

Final Result: 8VPs to 8VPs


When the dust settled, I sit once again at last-place-but-one, with three losses and a draw. On paper it does not really look like I've improved at all in my gameplay, but whilst I can certainly see where I've made rash decisions and rushed in too quickly in places, I can also see where I've made smart choices on the small scale. That might be ordering the combats to avoid being trapped, or moving a model to create a control zone blockage. There were also cases where I could not do any better than the dice would allow (Aragorn's triple ones for example).

That said, I'm still playing for fun, and I was definitely paired up against some skilled opponents. Thankfully they were happy to give me pointers and I've been able to learn from each player directly or indirectly.

Board in Brum continues to be a fanstastic environment, and the crowd there are a good bunch.

Next time, I'm off to play in a brewery with 200pts of Carn Dum. Until then!