Showing posts with label Ranger of the North. Show all posts
Showing posts with label Ranger of the North. Show all posts

Sunday, February 22, 2026

A Ranger Caught off his Guard 2026

It's been officially a full year since my first MESBG tournament experience, and I've returned once again to that very event; Board in Brum's A Ranger Caught off his Guard. If you haven't seen last year's post (Read here), or just don't remember, the format is very simple. Five games at 395pts, with a minimum model cap of 3 and a maximum of 40.

The points level was chosen quite simply to reflect the Road to Rivendell list mirroring the scene in which the tournament's title is spoken. Aragorn, Frodo, Sam, Merry and Pippin, alongside Arwen riding Asfaloth, clocks in at a 395pts.

Last year I took a Riders of Theoden list, headed by Theoden and Eomer. I struggled to get much in the way of success, but learned a lot. This year, after a rather successful 7th place result at A Pull of the Old Toby with the Grey Company, I figured I would take the Rangers again and see if I could not replicate the success. 


The List

The Grey Company is an elite list. At the previous event I'd crammed Aragorn and Legolas and 8 Rangers into 500pts, with a few bits of equipment dotted around. The 105pts difference was going to really hurt my numbers...


Seven models is incredibly low. I expected to be outnumbered in any case, especially packing two named heroes into the list, but with an average model count for the event of 21, I would later end up being outnumbered 3-1 and even 4-1. The Elven cloaks were a must for ensuring Aragorn and Legolas could act without being overly impeded, especially as neither could take armour (as Aragorn can't and I couldn't afford Leggy's). It was also a shame I couldn't spring for Aragorn's bow, but with some consideration and looking at the expected scenarios, I needed him either marching for objectives or otherwise chopping things up with Anduril.

Spears I was happy to do without, especially at these numbers, but I did miss the armour on my Rangers a little bit, as there were a number of occasions the extra Defence would have saved a wound. It can really be a pricey investment in most Ranger lists, and the extra body (and Might) is usually better, but I always slot in a few bits of armour if the points allow, just to avoid that Str 4 where I can.


The Scenarios

Once list submission was complete, the TO's released which scenarios we would be playing. This was nice as I was able to familiarise myself with each one and prep a little game plan for each. It would be match-up dependant of course, but having a couple of ideas of how to deploy and move in the early turns pre-loaded the thinking for the games. It also helped me keep the Scoring Objectives in mind, something I can forget in the thick of things. 

Round 1 - Lead from the Front
Round 2 - Divide and Conquer
Round 3 - Destroy the Supplies
Round 4 - Conquest of Champions
Round 5 - Capture and Control

Four objective based scenarios. Two with random endings on a Break. No Maelstrom. 

It felt like a fairly hero-centric day, which on the surface felt good with a full hero list. But we'd have to see how my planning survived first contact.

 

Round 1 - Edd Quick's The Last Alliance

Edd was a lovely chap and a newcomer to the venue. He'd brought Isildur and Erestor with a mixed Elf-Numenorean battleline and a small cadre of Elven Bowmen. The army looked lovely with a nice lava-riddled basing scheme and display board. (Sorry for no photos on this report, I completely forgot!)

The early game was entirely shaped around us fearing each other's archery. Five Elf Bows vs Legolas and five ranger bows. Using buildings as cover, I advanced a Ranger up each side at half-pace, with Aragorn leading a small group up the left-side centre. Legolas took up a spot on a balcony, but would be unable to get a shot for 3 or 4 turns. Isildur led the majority of the battleline wide to my right, once again skirting a building completely out of shot, though I was able to fire a few arrows his way, the stilts of the Laketown-style building offered too many In-the-Ways to get much bow fire through.

Arrows caused a couple of casualties on either side, with me heavily relying on In-the-Ways to avoid damage. Eventually the battleline came into view and I was able to start working on my plan, focus-fire the banner, taking pot-shots at Isildur where I could as both would give me VPs. 

The banner would ultimately last right up till the final rounds, including surviving two rounds of combat with Aragorn, who seemingly forgot how Anduril worked. Neither King of Gondor would see combat against each other, only expending Fate to avoid wounds, and I think we were both concerned about how that fight could go badly for us.

Eventually, Isildur would put on the Ring on take the right-hand objective, contested by a Ranger. I held the centre, with Erestor and a Ranger contesting the left. A tie for objective points

The final score was 9-6, owing to me quartering his list down to just the two heroes and an archer or two, and killing the banner to grant us both the 2VPs there.

A fun game that I actually wonder how it could've gone had Edd been more aggressive with his battleline, but his concern was valid as I believe I shot out as many of his troops as I slew in combat. An Aragorn-Isildur face of could've been interesting, especially with the Ring, but far too risky for either of us. I do hope we can face each other again in the future.

 

Round 2 - Edward Hodges' Khazad-Dum

The second Ed of the day, Edward is someone I've actually played a number of times at other events and have always lost to his dwarves, including at Old Toby with my Rangers. 

Divide and Conquer was good for me. Ed had a Dwarf King and a Captain, leading some 25 dwarves split between Khazad Guard, Dwarf Warriors and his own, arguably much more deadly Rangers. The deployment would force him to split his force in two, whereas whilst my list was built with four warbands (Aragorn + 2 Rangers, Legolas + 1 Ranger and two solo drops), the army rules gave me the option to deploy as a single warband.

I considered splitting so that the two solo drops were on the far side of the board, but opted instead to consolidate my position. The game had a chance to end on a Break, and the objectives rewarded taking and holding the centre. Being outnumbered 3-1 by dwarves, I kept my plan simple. Aragorn would take some Rangers and rush towards the Captain, whilst Legolas would try to snipe out the King's own Dwarf Rangers, trying to get them before they got into range of the more centrally deployed mirrors. If I got the chance, I would try to shoot his King as well. I'd worked out that if I could wipe the Captain's warband, I'd only need to kill a few of the King's warband to break him, and the smaller warband would be much easier to deal with.

Running up on some terrain, Aragorn's team avoided bowfire whilst also trading the odd arrow. Eventually they got stuck in a slowly ground through dwarves, with the Captain giving Aragorn a wide berth, especially as he'd spent all of his Might on Marches. Legolas succeeded in removing most of the dangerous longbows with a Ranger's support, though had to keep backing up as several dwarves were trying to hunt him down.

Eventually I broke him and started maneouvering to grab objectives whilst Aragorn tried to run at the King. His Captain pounced on a Ranger, almost coming unstuck in one round as I rolled doubled 6's to wound, saved only by Fate, and angrily struck down his opponent the following turn. Legolas had lost his Ranger pal also, but between them had taken out the Khazad's, only for him to lose every fight against the Dwarf Warrior remaining. 

The game ended as expected before I could get to the King. The scores totted up to an extremely close 6-5, and on reflection it was a matter of the Captain being a mere half inch out of range of contesting an objective, and one of my Rangers passing a Fate roll either of which would have called it a draw, and both flipping the score in Ed's favour.

Always a fun person to play against, and I look forwards to hopefully evening up our relative win-loss ratio at future events.

 

Round 3 - Matthew Hare's Halls of Thranduil

Destroy the Supplies was perhaps my least anticipated scenario for the entire day. I lacked the model count to sufficiently defend my objectives as well as target my opponents and realistically had to just try and trade out. Matthew's list had both the Elk and three cavalry though so I would be heavily outmatched in terms of speed. 

Naturally the game started with the elves doing their level-best to avoid being shot at, whilst I tried to manoeuvre to target the horses and Thranduil himself. With a large ruin offering a lot of cover, he was able to push his battleline forwards, though thankfully not without casualty. He flanked me with two cavalry, and although with some luck I was able to dispatch them with the lone guard Ranger, he was still able to destroy my supply on the the right-flank.

When combat was joined, Aragorn yet again got stuck in, with Thranduil skirting the melee and picking off Rangers whilst Legolas tried desperately wound his dad or his mount with PinPoint shots, but failed to make an impact.

Eventually, the superior numbers and mobility of the Elves won out, and he completely destroyed all of my supplies. Aragorn made a break for one of his supplies, with Heroic Combats, but was a full turn away when one of my Rangers decided he'd had enough of the multi-turn melee he was in and took out the two Palace Guard with a double 6 roll, quartering them and ending the game before Aragorn could get where he needed to be.

This was my first loss, 3-11. My only points came from breaking his army and him not having a banner, and with 3 supplies destroyed to zero, a clear loss. I always like to analyse my losses to understand what I could've done better and I do wonder if it was simply more of a deployment issue. Feinting left with a solo Ranger and deploying on the right would have given me much more clear firing lines, and I had the advantage in firepower as his list only had a Sentinel and a single Mirkwood Ranger in it for range. I'd have still needed to give up perhaps two objectives, but may have been able to draw Thranduil and his cavalry out earlier. 

Ifs and buts, and lessons learned. Matthew would later go on take 3rd place in the overall tournament, so I'll take it on the chin losing to a solid player. Well done to him!

 

Game 4 - Jack Buckler's Army of Thror

Hot off of the FAQ presses, Jack had bought the Army of Thror with it's new 50% throwing weapon limit. Contest of Champions is definitely Aragorn's chance to shine, but with the deployment forcing us to be close and the dwarves outnumbering me 2-1, this would be a struggle. Jack is another player I've faced before, where I'd take a close win against his Radagast's Alliance by utterly abusing the terrain, so I knew he was another tough player to face.

The game started with an Heroic Move-off, which I believe he won (my memory is getting foggy the day after). The line clashed quickly, and only Legolas and a couple of Rangers avoided turn 1 combat due to being deployed slightly back. We fought between two terrain pieces, which levelled the numbers initially, but several of his dwarves scaled the cliffs to the right and as the battlelines shifted, he began to start enveloping the Grey Company. 

Legolas spent much of the game once again using Pinpoint shots to attempt to avoid traps, whilst my Rangers slowly dropped one by one. In the centre, Aragorn and Thror clashed for multiple turns, Thror surviving a good few turns thanks to poor Wound rolls on my behalf and some great Arkenstone Fate rolls on Jack's. Eventually however, Aragorn remembered how his sword worked again and got a triple wound through.

With the score 1-0 on kills, Aragorn tried his best to boost the score, but was only able to kill one more Grim Hammer before Legolas was taken down and I was left quartered, ending the game.

Final score was 13-3. I don't have much to say about this game tactically, as it was just pure slog fest. Perhaps give room I could've backed off and gotten in a round or two of shooting, but the lines were so close this was unlikely to have scored more than a single wound and may have meant Thror could've gotten into my Rangers instead of Aragorn. The terrain was also helpful as it was, so all I can do is thank my dice and move on to the last round.

 

Round 5 - Dale Groves' Goblin Town

The final round, and I'm riding high, with three wins to my name, despite my low VPs so far, a 4-1 ratio could see me contesting the podium (post tourney I realise it've been a likely 5th place, but still worth pushing for!) Dale, as the TO of the event had to juggle a little bit of his duties with the game early on, but the event is really run well and he was able to focus on the match. Good stuff that he still gets to play!

If I thought I'd been outnumbered before, Dale was about to reteach me the meaning of the word. With the Goblin King, two Captains and 33 goblin warriors, it was the most outnumbered I'd been all day, and the Goblin Town's propensity for surrounding you with hordes was especially dangerous with my own low model count.

I realised early on I'd have to give up and then fight my way to the objectives, but also would need to try and deal with the Goblin King. To this end, I set up in two rough groups, with a solo ranger skirting Weathertop off to my left flank to try for that side's objectives. I ended up having Legolas across from the King and Aragorn across from one of the Captains.

Early game shooting was poor, and the few shots Legolas put into the King were all saved. Very few goblins fell as they skittered over the objectives, and even as I backed away with Legolas' group they kept coming and I soon found every model I had in combat. 

Unfortunately, things continued to go wrong for me. The goblins fell slowly despite their low defences as the dice just did not want to cooperate and a number of times I roll 5 high against sixes and was forced to spend Might just to not have the Grey Company drown in dice. Pinpoint shots continued to bounce off of the King and he took out the Rangers and then finally Legolas through sheer pressure, the Elf Prince never getting a single wound on him.

On the other side, Aragorn's band lasted longer, and mostly chopped up their own goblin horde, but as I broke, with Aragorn and that single flanking Ranger each in position to reach an objective, the random chance to end roll came and I rolled yet another two.

The final score was 16-1, with my sole point coming from breaking the Goblins. That last point could've really turned the tide had there been a turn or two for Courage tests, but alas. Dale took a well deserved win and got a solid fourth place in the tournament overall. It's funny how my two losses for the day were against top 4 players. 

Looking back, I'm trying to think how I could've fought this different. I probably should've sent Aragorn straight at the King, but it would've been tricky to ensure he didn't get surrounded and I didn't want to get into a situation where a bad roll would see him dead. Perhaps overly cautious however. The other thing is my deployment, splitting the horde into three did work out but I do wonder how running as a solid block my have helped to avoid being surrounded. Using the terrain would've really helped and the Weathertop ruins would've been a prime location to defend and stymie their numbers. 

Regardless, I could not have stayed there the whole game, and would've had to wade out to catch the objectives sooner or later.

 

Round Up

At the day's end I sat in 16th position with 3 wins to my name, and I'm very happy with that. Sure there are things I could improve, and that may have resulted in more decisive victories to give me a higher position. Still, whilst I did have the power of Aragorn and Legolas on my side, I was able to take a mere 7 models in a non-meta list to another damn good showing and I'm proud of that.

Biased as I am as it's my local, I will also always recommend Board In Brum's MESBG events, they're well run and the players that show up are a damn good bunch, so check it out if you have the chance.

Next event is the April Doubles event at BiB, Best Bit of the Book, to which I've already aluded to be attending with my girlfriend. Hobby progress on that one soon.

Once again though, thanks for reading. If you want to follow my hobby progress, Instagram is always the best shout where I can be found at @Manic.Hobbying, but for now, take care and catch you next time.


Monday, July 14, 2025

The Dunedain Part 2, Improvement Boogaloo

Back in June, with the release of Legacies once again shafting our beloved Rangers, the internet erupted in calls for GW to buff the basic Rangers of the North, at the very least to bring them in line with what feels like profile disparity elsewhere across the range. It is not the first time this call has gone out, and it will possibly not be the last as Dunedain enjoyers everywhere want better representation for the shadowy patrollers of northern Eriador.

A lot of the focus has gone into the Ranger's profile itself, and I wrote about it here also, which makes sense, but perhaps there's another way.

Before I move on though, the Tell Me A Tale guys did a wonderful two-parter (Part 1 and Part 2) on a Ranger Revamp back in 2022 that was fantastic. I very much recommend giving it a read, and all the rest of their articles for that matter.

Revamping the Rangers Indirectly

Some of my favourite characters to use in MESBG are those that provide buffs to warriors in their warband. The likes of Grimbold, Frealaf, Erkenbrand (so many Rohan heroes), Durin, Gildor and Mablung all come to mind, each different, but each offering ways to slightly switch up the abilities of basic warriors. It can be as little as a single stat point or new ability, but it really adds some flavour to a list and increases your tactical options without being overpowering.

My thought here then is that this is what could be done to improve the various Ranger lists in some small way, increasing tactical flexibility and survivability at low cost. That last point is key, as the Rangers are already an elite list with low model count, particularly in the War of the Ring lists where Aragorn and the likes of Legolas and the King of the Dead already want to eat up much of your points cost.

The one issue is, outside of Aragorn, Arathorn and Halbarad, the only named Rangers we get from Tolkien are the line of Chieftains starting with Aranarth. You can't really build a list with multiple Chieftains, it wouldn't make sense, so we need another option. We could of course just make up some characters and call it a day, they can join the likes of Brorgir in GW originals. 

The second option is to steal characters from LotRO, which I'll do here, though I'd be shocked if ol' GeeDubs could ever do that. As a note, I've not actually played LotRO, so this is based on a Wiki-dive, but the main purpose is to get inspiration and names and the Wiki is more than enough for that purpose.

For the first character, I'm essentially lifting Mablung wholesale:

Faeron, Ranger of the North (Minor Hero) - 40pts
 

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Wargear - Armour, Hand Weapon and Bow
Heroic Actions - Heroic Accuracy
Special Rules - Woodland Creature, Stalk Unseen, Master of Stealth

Master of StealthAny Rangers of the North included within his warband may be upgraded to have the Stalk Unseen ability for +1 point per model.

Army Lists
Faeron can be included as a Minor Hero within the following lists:
 - The Grey Company
 - Defenders of the Pelennor
 - Arathorn's Stand

Faeron is met during a quest named Master of Stealth, and later acts as a class trainer for Burglars. This makes him a great template for imparting Stalk Unseen on Rangers, fantastic for improving their survivability. Unlike Mablung, I've made this a purchasable ability rather than an auric bonus, as this represents training for Rangers under his command, rather than the active use of birdcalls.

 

Orthonn, Ranger of the North (Minor Hero) - 50pts

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Wargear - Armour, Hand Weapon, Bow
Heroic Actions - Heroic Accuracy
Special Rules - Woodland Creature

Cartographer In Scenarios where you roll for Warbands to arrive, or ones where you roll to see which part of the board you deploy a Warband in (though not when rolling to choose deployment zone), you may modify the roll this model's Warband by +1 or -1, even if he is not on the battlefield. If this model is on the battlefield, you may also modify the roll for other Warbands in your Army by +1 or -1.

Army Lists
Orthonn can be included as a Minor Hero in the following lists:
 - Arathorn's Stand
 - The Grey Company
 - Defenders of the Pelennor

The second ability-lift, and this one from Madril, perhaps one of the most auto-include heroes in Gondor lists. Orthonn is a loremaster and cartographer, so he becomes a great candidate for a Master of Reserves rule. This gives the Rangers an advantage I'm surprised they didn't already have as wanderers of the wilderness. Whilst they do have the ability to spam single-model warbands, having some control over this will mitigate the weakness inherent in having lone warriors spread out all over the board.

I've also given him higher Intelligence, and an extra point of Will to represent his loremaster side.

 

Daervunn, Ranger of the North (Minor Hero) - 45pts

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Wargear - Armour, Hand Weapon, Bow and Warhorn
Heroic Actions - Heroic Accuracy, Heroic Resolve
Special Rules - Woodland Creature

Army Lists
Daervunn can be included as a Minor Hero in the following lists:
 - Arathorn's Stand
 - The Grey Company
 - Defenders of the Pelennor

Daervunn is listed as being Halbarad's right-hand man. Naturally, since Halbarad is our resident banner bearer, Daervunn should carry the other "command" item, the warhorn. The Rangers aren't necessarily in need of extra courage, but it still improves their reliability against Terror and keeps them on the field much easier when their relatively low numbers reach the breaking point. It's also a little moot should Halbarad be wielding his banner, but will help against Blades of the Dead still.

He gets above-average (for Rangers) Courage and Intelligence, plus extra Might and Will and the Heroic Resolve action to represent him being a rallying point, calling attention to Halbarad and the other Ranger Captains.


Halros, Ranger of the North (Minor Hero) - 40pts

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Wargear - Armour, Hand Weapon and Bow
Heroic Actions - Heroic Accuracy
Special Rules - Woodland Creature, Hunter of the Big Folk

Hunter of the Big Folk - Halros may include Hobbit Archer and Hobbit Militia models in his warband.

Army Lists
Halros can be included as a Minor Hero in the following lists:
 - Arathorn's Stand

Halros is noted as being trusted by the hobbits of The Shire, protecting it's borders from threats from the North. This makes him the perfect character to add a bit of variety to the Arathorn's Stand list, and a good way of getting a minor boost to its numbers. Very much like the Hobbit Archer's in the Battle of Fornost list. Halros is an optional member of the Grey Company in LotRO, but there he could not use Hunter of the Big Folk so it's easier to confine him to the single list.

I do believe the Hobbits will be subject to the bow limits, but it works out nicely that 4 Militia and 4 Archers is 26 points, the same as a Ranger with a spear. A decent trade if I do say so myself.

 

Idhrien, Ranger of the North (Minor Hero) - 40pts

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Wargear - Armour, Hand Weapon, Bow and Healing Herbs
Heroic Actions - Heroic Accuracy
Special Rules - Woodland Creature, Herbal Healer

Herbal Healer - Whenever a friendly models within 3" and Line of Sight of Idhrien suffers a Wound, roll a D6. On a 6+, the Wound has been prevented and is ignored. Note that if this roll is failed, a Hero model may still use Fate Points as normal.

Army Lists
Idhrien can be included as an Independant Hero in the following lists:
 - Arathorn's Stand
 - The Grey Company
 - Defenders of the Pelennor 

Idhrien is a healer as a well as a Ranger, and is noted for using her time in the wilds to gather herbs and supplies to aid her craft. This feels like a good way to get an extra save and another minor boost in survivability, albeit one with a limited range. The rule is essentially Malbeth's ability with lower chances and range, nothing crazy, but something that may save one or two wounds per game if you're lucky. When your lists will typically have less that 20 models, that is extremely valuable!

 

Golodir, Ranger Captain (Minor Hero) - 65pts

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Wargear - Armour, DĂșnachar - Avenger of the West, Bow
Heroic Actions - Heroic Accuracy, Heroic Resolve
Special Rules - Woodland Creature, Hatred (Angmar)

DĂșnachar - Avenger of the West - DĂșnachar is a unique Elven-made Hand Weapon. 

Whispers from Angmar - 
Any Rangers of the North included within his warband may be upgraded to have the Hatred (Angmar) ability for +1 point per model.

Army Lists
Golodir can be included as a Minor Hero in the following lists:
 - Arathorn's Stand
 - The Grey Company
 - Defenders of the Pelennor

Golodir is met when you rescue you him from Carn Dum. He led a company there in defiance of Aragorn's orders, having heard rumours of Angmar being reinhabited. After his rescue, you retrieve his equipment and Elrond's smiths reforge his family sword. Hatred (Angmar) is a situational rule, but a flavourful one, and between that and his sword, there's plenty of character to make Golodir's profile worth making. 

As a Ranger Captain, he deserves a boosted profile, and is just short of Halbarad's level.



So, that's six profiles. Some have better stats, some are just Rangers with an extra special rule, but I hope what I've done here is great a number of small buffs that improve the army's options and survivability without making them overpowered. 1-7 Rangers with Stalk Unseen, a 3" 6+ save, +1 Courage, 1-7 Rangers with Hatred (Angmar), 6 Hobbits and the more control over deployment feels like a lot potentially, but running all them of in the Arathorn's list will set you back between 411pts (Arathorn, plus the six profiles and six Hobbits) and 723pts (max warbands for Faeron and Golodir). That latter option can be 27 models at 750pts, but 6 are Hobbits and most of the characters are in solo warbands. 

750 points | 27 models
Arathorn's Stand
    
Arathorn, Chieftain of the Dunedain:  (80)
    2x Ranger of the North: Spear (52)
    
Faeron:  (40)
    6x Ranger of the North: Stalk Unseen  (156)    

Golodir, Ranger Captain:  (65)
    6x Ranger of the North: Hatred (Angmar)  (156)
    
Halros:  (40)
    4x Hobbit Militia  (16)
2x Hobbit Archers (10)
    
Orthonn, Ranger of the North (50)
    
Idhrien, Ranger of the North (40)
    
Daervunn, Ranger of the North (45)

It feels like more of a solid force, though Arathorn is perhaps a little vulnerable with only two bodyguards should deployment shenanigans happen, but with Orthonn around this shouldn't be too much of a problem.

In other lists like the Grey Company, you have to be much choosier, there is already a nice suite of heroes in that list, and you'll likely seen Aragorn, Legolas and Halbarad with his banner before any of the Ranger characters get a look in. Orthonn and Idhrien seem like the most likely candidates to make it into a Grey Company list however:

700 points | 13 models
The Grey Company
    
Aragorn (Strider): Anduril, Flame of the West (160)
    1x Ranger of the North: Armour (30)
    1x Ranger of the North: Armour (30)
    
Legolas Greenleaf: Elven Cloak, Armour (110)
    
Halbarad: Banner of Arwen Evenstar (110)

Orthonn, Ranger of the North (50)
    
Idhrien, Ranger of the North (40)

Faeron:  (40)
    5x Ranger of the North: Stalk Unseen  (130) 

The model count takes a huge drop but you can deploy as one big warband, and you've got the powerhouse that is Aragorn backed up by one of the strongest profiles in the game that is Legolas. The elf, plus 6 bows hiding with Stalk Unseen/Elven Cloak, and 5 without, is going to be able to do some damage and force the opponent to come in close and engage. Any fight with Aragorn, 12 2-Attack models, a 6" banner and 6+ save will become a slog, even if they heavily outnumber you. Care will be needed to ensure Legolas is targetting those key pieces before the lines clash however.


Theory-crafting about lists aside, this was a fun exercise. Reading through the LotRO wiki pages for the various Ranger characters and thier quest-chains was good fun and I'm sure I could throw together more MESBG profiles using them. Several are found near stables for mounted characters, are focused on specific enemies, or guard key locations that could give them interesting special rules.

Will I ever get chance to play any of them? Perhaps not outside a Battle Companies campaign, or something like Seven Stones that encourages some level of custom profiling. 

What do you think of the profiles I've presented here? Would you use any of them, or do you have ideas for your own Ranger characters. Let me know, until next time!